Books & Worldbuilding Brain Dump

It is staring to come to the time where I get to once again put to use my favorite bits of Save the Cat! and The Ultimate Guide to Video Game Writing and Design. 1)I don’t think it is as ultimate as it thinks it is, however. As CCARPS comes ever-closer to completion, my anticipation for world development exponentially increases!

My Gaslamp Fantasy world Escia is being fleshed out and put into a better format so that I can develop linked campaigns using CCARPS. This world has been in my mind and in some of my writings over the past decade and I am happy that I will be able to share it with others! I have been doing too much some reading in /r/worldbuilding 2)thanks to a friend on IRC sending me one of their posts in that subreddit. There are so many people doing fantastic things! It has been a super-enlightening experience to read subreddits and the various Google+ RPG communities I lurk. I am reading so many posts online because I have dried up my well of available books (and my Nook Classic won’t unfreeze, the poor thing) for consumption.

While working on Esica, I will be working with others at WizardSpire Games to flesh out Terra – Sol, the free world that is going to be released for CCARPS. We have been designing it as an alternate reality of Earth, so most of the geography is going to be the same as it is now, just… with some magic and other nifty things. 3)I will write more about this tomorrow.

Speaking of books, a Super Dear Friend’s partner gifted me a copy of The Lies of Lock Lamora. You should read it! Though the book ends solid enough, I need to acquire the rest of the series… I miss the characters already! 4)Not to mention I am a creature that needs complete sets of books. I need to finish up my Shannara series collection, too…

 

 

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1. I don’t think it is as ultimate as it thinks it is, however.
2. thanks to a friend on IRC sending me one of their posts in that subreddit
3. I will write more about this tomorrow.
4. Not to mention I am a creature that needs complete sets of books. I need to finish up my Shannara series collection, too…

CCARPS 0.9.5 Changelog

So, I am going to try something that we haven’t done before with CCARPS – provide a changelog between versions. So, without further ado, here it is!

Items changed in CCARPS 0.9.5:

  • Updated the Battle Sequence to clarify steps
  • Moved the character sheet over to Scribus
  • Updated the character sheet to reflect object weight
  • Fixed the way weapon data is recorded on the character sheet
  • Added a graphic for the Collateral Damage table
  • Added an Area of Impact graphic
  • Added a Height Modifier Table graphic
  • Added Target Size Chart graphic
  • Added Starting Age graphic
  • Added Technology Level graphic
  • Added Wealth and Standing graphic
  • Added Collateral Damage graphic
  • Added “Basic Movement Target Numbers” graphic
  • Added “To Hit (by Height)” graphic and Modifier descriptions

The character sheet is now at version 1.0 and is frozen. There will be no more changes to it until after CCARPS 1.0 comes out, and only if needed.

CCARPS: Balance and Simplicity

I love the meetings we have at WizardSpire Games. I really do. They are always so full of energy and oftentimes we churn out fixes to problems in CCARPS we didn’t know existed.

Over the course of the past two weeks, we have refactored pretty much all of CCARPS. We have moved through some really rough things that we found, which we thought were going to be apocalypse-category cat-ass-trophies. Turns out, though, that putting five brains on one paper helps not only remedy issues, but simplify things. It definitely follows the Linus Law: “With enough eyeballs, all bugs are shallow.”

Going through the change logs, it was heartening to see that the core essence is still there – in fact, it is now shining through! The core tenets of CCARPS are Balance and Simplicity. Each iteration has simplified and brought more balance to our system.

In addition to our internal testing, we have had the opportunity for fresh, outside perspective on how characters are created and found that there was one issue that tripped up almost every person: two of the secondary attributes were divided by three, while the rest were by two. So, we’ve started refactoring it so that every secondary attribute is handled by two primary attributes. This is another change that will render all previous characters invalid.

It is amazing just how many things have been fixed by us asking, “is it simple and does it balance?”